Welcome! :) On this blog you will find stories, how i play and videos created with The Sims 4, but also a few projects from older game versions can be found in the Archive. The old TS3 stories have their own blogs. Most long going stories have a main page with index of updates.

Check out Simmerville's Youtube channel!

I'm no longer on Tumblr! I refused to give all their 3rd parties unlimited access to my computer. Link still works, but no updates.

News May 2022: Mazaloom History Book.

Tuesday 30 August 2016

What this autumn brings

Hello! I just wanted to share a few thoughts about what to expect from this blog and my new Youtube channel during this autumn. It's pretty typical that I get into my games and sims projects again, now that my real life actually looks too busy for this all. Been there before, I know that it will be trigging my creative juices.

Well, like I promised earlier, two of my long going stories will be back this autumn, it seems to be «Hope Terra» and «Seagull Cottage B&B». They will both have regular updates on this blog every 3-4 weeks. Not sure how many chapters each will have yet, but I expect 6 to 8.

The Ugly Wickerwood will take a break. This story started as a immediate substitute back when my computer crashed and all old stories were paused. Wickerwood was played on my laptop with only 2 EPs installed, also missing all my CC. I think the story will resume at some time, although it might not have the greatest plot of time :)

Lately, I've been dragged towards creating sims movies. That's why I opened the Simmerville channel on Youtube. This far only old TS2 clips were posted, and I found a few more that will be shared on the channel over the next month or so. My old Movie Maker no longer works, and because I'm on a budget right now, I will need to try some software that is free or inexpensive. Need some time to sort all of it out, before I can publish movies from TS3 or TS4.

My problem right now is that I can not decide - I was thinking of making «Hope Terra» or «Seagull Cottage» as movie series instead of just blog updates, but then I realized that any movie story should rather be recorded in a new world that is not filled with inactive households and generations of game memory. Both the two stories might be in worlds that are too choppy and slow. I even thought of remaking «Gloomville Diaries» (TS4) because I think it will be easier to tell a complicated story on film than on numerous blog updates where smaller hints might get lost.

Or - I might rather make up a brand new story. No matter what movie I choose, there will probably be a few test films. I will need to test out stuff before getting on with the bigger job. No matter what, this blog will be updated more frequently than before, so please hang around! :)

Thursday 25 August 2016

TS2 Rewind: Simmerville in Concert

Back in my old TS2 game, there was a popular hangout called Lake Ellie's Cultural Retreat. When instruments and jamming was introduced, this location had the only stage in town. So, I brought many of the best known families to stage, for jam sessions that was recorded. It's now available on Simmerville's Youtube channel.


You might recognize VIP reporter Lisa Snakespear, webmistress Bimbo NL and baby expert Ursull Swims, just to name a few. Duration 4:26.

Tuesday 23 August 2016

The Ugly Wickerwood - Chapter 22

Myrhna's mother, Anna Eastwall, surprised them all by marrying her friend, Jonas. The newly wed elderly couple resides the master bedroom, and over the past years Anna acted as if she owned Albert's house.


- It certainly feels like ugly business, Albert said. He and Myrhna was sitting in the livingroom to talk. Kids were in bed, and Anna and Jonas were in their room.
- She doesn't mean to be ugly, Myrhna said.
- Argh, of course not, I am the ugly one, Albert shrugged. - And you know, our kids are perfectly ugly, too!

Sunday 21 August 2016

TS2 Rewind: Bubo by Bu Buh

Hello! I'm back from vacation, and had time to look through a few old TS2 films I made back in 2004-2006. Hey, that's pretty old stuff, more than 10 years!

Anyway, want to share one of my findings, the mysterious story about how my clairvoyant sim Molly MacAstral got her blue skinned alien son, Bubo. Molly existed even in my TS1 game, and she was one of a kind!


This movie (duration 4:18) is a bit, uhm, primitive, I didn't even bother to hide the plumbob. It still has something going :) I'll post more old findings to my Youtube channel shortly!

Friday 5 August 2016

How I build a Sim's personallity

While waiting for this season's last Wickerwood chapter (it's in the works, but needs a few days more), I want to tell you how I deal with my sims' personality. Not saying this is a needed way, or even a good way, but at least it helps me keeping a focus for sims that figures in my stories.

Their personality is mainly set by the game, but I like to add to that. This helps me knowing how they will live, what their preferences are, how they react and some times how they communicate etc. Life want and traits make the foundation, but I often add my string of "additional DNA" as well as preferred styles. To keep all these details easily accessable, even if game is not running while I write my stories, I often make a personality card for the main characters. In the past I kept notes in a spread sheet, but I figured that creating a card gives me much more inspiration and ideas, it feels like I geet closer to the sim's true personality :)


This card shows Cathrina H. Wooblershield, you might recognize her from "Seagull Cottage Bed & Breakfast" - a story that takes place in my town of Galucca, and that had a long break but will return to this blog this Fall. Her card gives all essentials regarding her person, including pictures of her as well as the house she resides - Seagull Cottage.

Name is given, not much to add there, except that I always add the maiden name initial when a sim marries and takes anorther sim's lastname. Cathrina's maaiden name is Horgan. She is married to Alexander Wooblershield.

On top you see that her lifetime want is Heartbreaker. This I think of as a long term goal, not something that necessarily affects her everyday choices. She has 5 traits, and I choose to focus on 3 of them as main traits and the last 2 as additional flairs. Her main traits are Friendly, Slob and Ambitious. The weaker traits are Computer Whiz and Flirty, which might affect how those first 3 come into play. So what can we get out of that combo? She obviously is a social sim, network builder and often in a flirting way without necessarily wanting to cheat on her spouse. Being a slob might not only mean that she hates cleaning, but maybe her social relations becomes a mess, to? A few misunderstandings, a few conflicts - all caused by her not keeping her relsations clean and spotless? The Computer Whiz addiitional flair might mean that she tend to think technically abut others, forgetting that they have feelings and questions. She sure is an interesting character for running her late Great Aunt Gloria Moonster's old bed & breakfast, and we know she already did quite a few attempts to bringing the weird neighbors back to the open hood nights at the cottage.

There is also a number top right, number 4. It gives Cathrina's "success status" on a scale from 1 to 6. A 4 is pretty decent, she will probably just about succeed with her business, but not without working real hard. In all my games this factor is present, in some towns there is even regions where the most successful resides (5-6), and poor quarters where less fortunate families live (1-2). A child from a 6 family would never marry someone from a family with success factor 1 or 2. If a 4-sim marries a 5-sim, the household will count as a 4.5 household (the average). The couple's kids will normally inhherit 4.5 but a DNA factor might either rase it to 5.5 or lower iit to 3.5. This way kids will succeed differently, and some parents find it easier to pick the main heir. I often play my towns through generations, so this affects the long term developments of a community.

Cathrina being a Virgo means she will be interested in details, she might like science and she is not afraid to work hard to reach her goals.

The DNA string "Gg-hH-ff-bB-MF-Ii-Ss" is not existing in the game, but I invented it in order to deside a sim's looks and behavior. It might look complicated, but is easy to use once you get to it. I've also used this in my TS4 game.

Each set contain one from dad and one from mom. I use a dice to pass on the DNA, normally once a child is born.
"Gg" = average, no effect. "GG" would mean need of glasses. "gg" would mean no need of glasses.
"hH" = average, no effect. "HH" would mean lots of hair. "hh" would mean little hair. "HH"-men will have body hair, while "hh"-men will never have body hair. Cathrina will not have a very long or volumous hairstyle, neither will she have a very flat/short style.
"ff" = no freckles. "FF" would mean lots of freckles. The average "Ff" or "fF" would normally give no freckles, or just a few.
"bB" = average, no effect. "BB" would mean beautyspot. "bb" would mean no beautyspot.
"MF" = masculine/feminine. This gets more complex, but basicaly one f each will be neutral, while any form of "Ff", "fF", "ff" or "FF" will tend to more feminine. Bigger letters gives a bolder effect. In my games "MM"-women and "FF"-men are gay, but some might still live a normal family life. Masculine women will rarely were skirts/dresses, and feminine men might more often wear red/orange/pink/pastels.
"Ii" = neutral, no effect. "II would mean bright intellect (smart), while "ii" would mean dumb - but not necessarily unhappy. Cathrina is neutral, knowledge might not come easy, but she won't make many mistakes either.
"Ss" = neutral, no effect. "SS" would mean successful regarding social status, and 1 is added to the sim's success factor. "ss" would mean less successful and success factor is reduced by 1.

From the DNA I will know that Cathrina has no need for glasses before she turns elderly, she has average hair growth, no talent for freckles, no beautyspot (but can still pass on the "B" to her children). She is masculine/feminine balanced, but with both big letters, she might be very masculine and very feminine as required - like not being afraid of doing heavy body work, and enjoying to dress up very feminine with no need of doing so every single day. I also know that Cathrina's intellect is average, and her social success is average, too.

With a little experience, I can quickly see my sims' qualities from looking at their personality card. A tad complicated, but do feel free to adapt any ideas if you like.